200,271 Commits over 4,140 Days - 2.02cph!

7 Years Ago
Update player types
7 Years Ago
UI fixes
7 Years Ago
fixed connection checksum - clients can connect
7 Years Ago
more
7 Years Ago
More
7 Years Ago
Fixed wrong end game message
7 Years Ago
Fixed timer issues
7 Years Ago
More UI cleanup
7 Years Ago
Powerplant progress backup
7 Years Ago
Remove the crime dependency for now.
7 Years Ago
UI cleanup
7 Years Ago
More
7 Years Ago
Added a quick label and NPCs
7 Years Ago
Powerplant progress backup
7 Years Ago
fix vcollide deserialization
7 Years Ago
backup progress
7 Years Ago
Fixed server NRE
7 Years Ago
Bandit town progress backup
7 Years Ago
Improved vizualize texel density tool portability; moved to third party
7 Years Ago
Added root .vs folder to ignore.conf
7 Years Ago
software cursor now has image states like hardware cursor. setup new image defs. more.
7 Years Ago
Removed trash
7 Years Ago
More UI
7 Years Ago
More UI, equipment widget prep
7 Years Ago
Fixed empty stats in unity info widget
7 Years Ago
Fixed tabbed windows nav not working
7 Years Ago
Updated visualize texel density to latest; now works in scene view Added texel density support for core/foliage, core/foliage-billboard
7 Years Ago
Equipment UI basics
7 Years Ago
Git: * TTT: Spectator HUD changes * DNumberScratch: decimal changes for the pop up window + shift to freeze zoom * PrintTable wil no longer try to print the table its currently printing
7 Years Ago
UI bits
7 Years Ago
Git: * Better/Faster implementations of SortedPairs and similar functions * weapon_medkit now heals up to max health properly, and lag compensates when used by players
7 Years Ago
Updated texel density tool; fixes scene view
7 Years Ago
Fix for Networking SpawnQueue fuckup
7 Years Ago
Progression settlement level unlock tweak
7 Years Ago
WIP rework main menu (warning merge....)
7 Years Ago
import texture settings reduced
7 Years Ago
texel mods
7 Years Ago
some WIP fix and cleanup
7 Years Ago
Major overhaul where I try to clean up some singletons, especially NetSCSingleton and MonoSCSingleton which were trying to be singletons and also handle the fact that listen servers would have two copies - one for the server side, and one for the client. I've now managed to remove those classes entirely. All shared managers etc that are per-level, like CharacterManager and ItemManager, instead of being singletons, are now referenced via the NetworkPeer object in the same way that NetworkUserManager etc are (though note they may not exist right away when NetworkPeer is created). Thus a lot of server/client checking code has been removed and replaced with simple NetworkPeer or NetworkClient/NetworkServer references.
7 Years Ago
progress backup
7 Years Ago
linux srcds no longer loads client vstdlib
7 Years Ago
Merge my branch into main
7 Years Ago
server now sends 11 league entries
7 Years Ago
Powerplant near final puzzle/set dressing extra overhang pieces based on stairs set
7 Years Ago
some menu fix
7 Years Ago
Added the basics for carryable entities
7 Years Ago
update wip UI
7 Years Ago
Moved some code around. Handling picking on client better too.
7 Years Ago
Fixed player command cooldown
7 Years Ago
progress backup