200,271 Commits over 4,140 Days - 2.02cph!
fixed connection checksum - clients can connect
Fixed wrong end game message
Powerplant progress backup
Remove the crime dependency for now.
Added a quick label and NPCs
Powerplant progress backup
fix vcollide deserialization
Bandit town progress backup
Improved vizualize texel density tool portability; moved to third party
Added root .vs folder to ignore.conf
software cursor now has image states like hardware cursor.
setup new image defs.
more.
More UI, equipment widget prep
Fixed empty stats in unity info widget
Fixed tabbed windows nav not working
Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
Git:
* TTT: Spectator HUD changes
* DNumberScratch: decimal changes for the pop up window + shift to freeze zoom
* PrintTable wil no longer try to print the table its currently printing
Git:
* Better/Faster implementations of SortedPairs and similar functions
* weapon_medkit now heals up to max health properly, and lag compensates when used by players
Updated texel density tool; fixes scene view
Fix for Networking SpawnQueue fuckup
Progression settlement level unlock tweak
WIP rework main menu
(warning merge....)
import texture settings reduced
Major overhaul where I try to clean up some singletons, especially NetSCSingleton and MonoSCSingleton which were trying to be singletons and also handle the fact that listen servers would have two copies - one for the server side, and one for the client. I've now managed to remove those classes entirely. All shared managers etc that are per-level, like CharacterManager and ItemManager, instead of being singletons, are now referenced via the NetworkPeer object in the same way that NetworkUserManager etc are (though note they may not exist right away when NetworkPeer is created). Thus a lot of server/client checking code has been removed and replaced with simple NetworkPeer or NetworkClient/NetworkServer references.
linux srcds no longer loads client vstdlib
Merge my branch into main
server now sends 11 league entries
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Added the basics for carryable entities
Moved some code around. Handling picking on client better too.
Fixed player command cooldown