200,001 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Tweaked some target filtering on eating on stick AI. Cleaned up and hopefully fixed AI on people who left the tribe.
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Joining Settlements AI now only installed when we're trying to join a settlement.
7 Years Ago
merge from branch
7 Years Ago
Rest of UI is now consistent.
7 Years Ago
whoops
7 Years Ago
Dredge and bandit town scene update
7 Years Ago
skin approval
7 Years Ago
Boilerplate for detecting which gang is holding which items.
7 Years Ago
Fixed settlement creation not showing leader bonuses until you switch the leader. Put basic tools with the craftsman unlock. WIP content to progress to level 3
7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
Cash gets added to safe every 5 seconds
7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Light edit
7 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
7 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
7 Years Ago
Gang building signs now work on clients (not just listen server)
7 Years Ago
Added some really basic lighting to external gang signs
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Target/Contextual role assignment UI boilerplate Building ownership assignment UI improvements
7 Years Ago
Fixed UI icon color
7 Years Ago
Gang map icons always show on map, even when there are no gang members
7 Years Ago
UI
7 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
7 Years Ago
UI prefabs
7 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
7 Years Ago
Parenting the safe to the gang HQ lets things come through in the correct order
7 Years Ago
Modified the old static gang list to work on listen servers with the new networking system. Fixes nav arrows not working in listen mode
7 Years Ago
Got score working again. Moving the angHQ script earlier broke it
7 Years Ago
Doll should be associated with the gang house it's dropped in, not the player's gang who dropped it!
7 Years Ago
Units no longer clear combat target when target is outside of aggro range, only when they can't be perceived (fixes BEF-282). Added option to skip a behaviour chain element if it fails (needs a bit more testing). Target filtering data for cooking on spit.
7 Years Ago
Doll destroy NRE, clearing safes after every round
7 Years Ago
Merge from main
7 Years Ago
Handling dropping carried item on death
7 Years Ago
Nametags for all players Removed old nametags
7 Years Ago
electric wiring modular kit meshes/prefabs
7 Years Ago
Merge from main
7 Years Ago
More cars
7 Years Ago
Cherry picked water3 changesets from bandit_town
7 Years Ago
dirtied up fusebox
7 Years Ago
Added Half Life Source CLASS_ enums
7 Years Ago
Entity.GetInternalVariable now supports all field types as GetSaveTable/SetSaveValue does
7 Years Ago
Dredge LODs and vertex color update
7 Years Ago
More UI tweaks, no longer setting time at the start of each round
7 Years Ago
Attempt to optimize navmesh carving with respect to building.
7 Years Ago
Fixed NRE when removing comments in the AI Designer. Fixed comment nodes not being removed from the module. Eating on stick AI moved into the Food goal instead of competing with it. Various AI other data tidy up and tweaks.
7 Years Ago
Added a better description etc. for the game mode
7 Years Ago
ui