202,167 Commits over 4,171 Days - 2.02cph!
Unit portrait button targets the correct tooltip
added version to customisation profile proto.
added version checking to customisation profile, wipes local version if out of date.
player database is now saved at exe location not runtime data, so test server can have it's own separate one.
voice chat now works in matches, I think?
added voice chat option to audio options
Fixed some janky transitions between some UI screens & game states
Fixed TOD cycle not being properly synced with the game time before play
Unlocking an item will also preview and equip it if successful
Fixed group progression not returning true when successfully unlocking things
wip verification of customisation profile equipped items
added Halloween collectables
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added missing collectible emission texture
CustomisationProfile robustness
PlayerRecord default unlocks
game client verifies and wipes invalid customisation profiles
default explosion definition fix
Click and hold to move only works when the camera is following selected unit
RTS camera follow behaviour parity with FollowCamera (pending removal of the latter)
Zone intro cutscene improvements
Moved voice chat to it's own audio mixer group
Voice chat mutes music on playback
viewmodel import and folder settings
Level xp changes: LossXP 10->15, Level requirement base 60->50
Fixed std/particle error on shadergui
avatar customisations previews are reset when exiting edit mode if the item isn't unlocked
more autoturret profiling
fix custom button text alignment
Added particle collision lod to flamethrower and flameturret
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Fixed player controller move commands not working
Minor water shader tweak
TOD tweaks
apparently I modified some data
fixed map list not showing in squad editor
Tweaked flame particle collision lod distances
Camera module refactoring / cleanup
RTS cam uses alt as orbit mod, MMB for pan move
squad editor fix for not being able to edit squads :D
cellphone viewmodel / worldmodel
Disabled particle collisions from flies_looping prefab
Disabled particle collisions in plantseed.effect
switched in a new map, made a default for squad for it, fixed map preview shots.
Finished icesheet meshes and textures
Removed union structs from Rust.Global (now in Facepunch.System)