202,078 Commits over 4,171 Days - 2.02cph!
Updated materials in prefabs
Locked players during intro
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Fixed NRE in MenuScene when quitting from game to menu
tool folder renamed tools
srcds will print p2p address to console when p2p is enabled
Added channel description to nature/foliage shader biome mask label
gave basket bones to attack things to
Tool tips for spawnmenu editing
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turn 4 tweaks
turn 5 wip
added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.
Merge from /main
chromium = 1
Removed / disabled lots of stuff
Subtracted disabled decal instancing; get it ready to merge when crash gets patched
Added a GetEntity method to Blackboard to get the entity or parent entity of a component depending on key.
People now manage to cook a corpse on a spit
wip environment, fix shader
tweak particle shader sorting
tweak ui
changed bone names in basket
Can now enter any building
Fixed some issues with tutorial persistence and the objectives UI
UI animations work
Fixed potential NRE in AbilityCommandGenerationMethods.GiftItemsAbilityPlan when debug selecting a non-human Unit
Added tutorials.complete_all console commmand
Removed a lot of the vehicle spawns.
State components now get enabled/disabled in Enter() and Exit(). Look here first for any new bugs.
Added some trash to roads
Tutorial/Objectives fixes and cleanup