201,598 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
8 Years Ago
Rebaked island1
8 Years Ago
Data browser shows assets that are not flagged as "game valid" in italtics
8 Years Ago
NRE fix
8 Years Ago
GroupProgression NRE fixes, data save
8 Years Ago
Tier unlock cleanup, console log
8 Years Ago
Compile fix
8 Years Ago
Global config toggle for scenario system/editor
8 Years Ago
Disabled auto-load last save in editor
8 Years Ago
ModInventory, added protobuf, serialization
8 Years Ago
Options save/load from json, screenshot file counter fix Form generator cleanup + options support
8 Years Ago
Fixed options not loading from file
8 Years Ago
Fixes
8 Years Ago
WIP detail card scrolling
8 Years Ago
Form control fixes
8 Years Ago
Default options
8 Years Ago
Nuke configs on version change Version++
8 Years Ago
Option console cmds
8 Years Ago
disabled clicking modal background to close window
8 Years Ago
Willow bushes / tweaks, prefab setup and autospawn
8 Years Ago
Fixed navmesh rebake using existing data like a chump Fixed button states in options widget UIWidget now caches all child selectables and calls OnPointerExit when the widget is deactivated
8 Years Ago
Fixed UIWidget caching selectables before init
8 Years Ago
Safety
8 Years Ago
Cleaned up lua/menu/
8 Years Ago
Fixed PointerHoverTweener not triggering on pointer exit when the associated selectable was disabled
8 Years Ago
UI screen transition shit, scene save
8 Years Ago
Fixes
8 Years Ago
More
8 Years Ago
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8 Years Ago
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8 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
8 Years Ago
Navmesh bake settings fixes Fixed GroupProgresssion tier unlock spam, not sure if this is intentional cc sebov
8 Years Ago
UI widget activation order fixes
8 Years Ago
Forest work & cleanup.
8 Years Ago
Fixed overlay map not working
8 Years Ago
Remove modal state toggle from overlap map widget
8 Years Ago
GroupProgression no longer uses a coroutine for tier checks, instead implements ITickableEntityComponent
8 Years Ago
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8 Years Ago
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8 Years Ago
Serverside tree entities.
8 Years Ago
Organizing files
8 Years Ago
Undergrowth stuff
8 Years Ago
Prefab fix
8 Years Ago
Various world spawn stuff
8 Years Ago
moved overgrowth materials to core/foliage
8 Years Ago
update wip unit detail panel
8 Years Ago
Cleaning up Game Events stuff in prep for progression integration EntitySpawner now has a field for a TriggerSpawns event, instead of a bool GameEvent.TriggerSpawners now triggers spawners that match the event def
8 Years Ago
Merged defender branch
8 Years Ago
Spawn populations Manifest
8 Years Ago
update WIP unit detail UI