201,150 Commits over 4,171 Days - 2.01cph!
fix career object active in scene
added a quick placeholder stats button to team view to toggle stat graphs
merged everything to main
increased cash won per victory or defeat
generate movement mod slots too
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
create market units with empty random slots
Fixed housing supplies value being updated from non-ownable buildings.
FireMaking to survival DM.
Logging in SetDestinationSettings to try to catch out of range error.
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
totally didn't put that #endif in the wrong place
Fixed server player count error
fixed boat engine ik
boat sounds have master mixer
skin approval
network optimizations
nre fixes
Unbollocksed up the target filter for gathering items for crafting.
Craft at Machine requires free hands.
Fixed repair bench skin icons not refreshing until clicked
added storage to rowboat
bugfix for wrong facing players
deleted 'boattest'
added PhysicsDriven virtual for physics based timestamps
Meat Rack max builders and max subscriptions on deposit all set to 2.
Fixed stonecutter looping between taking stones for building and depositing them to stockpile.
More NPC things.
Manifest.
Cleaned the master loot tables.
Curses.
Better hit FX WIP.
NPCs can now be forced to dismount, allowing a vehicle AI to dismount NPC passengers.
Started on Bradley Scientist.
Started on CH47 Scientist.
Bradley Scientists should probably not be allowed to attack while mounted.
Only attempt to mount a Bradley if there's no more known enemies.
big wall button files (all)
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window
navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup
nuked a bunch of empty folders in prefabs/NPC
updated weather system with new features from the standalone proj (fx start time, transition curves)
fixed debug spawner window showing bad npc types
debug bits
weather fx doesnt follow the camera when in buildings or underground
savas navmesh bake
weather FX env checks WIP