201,190 Commits over 4,171 Days - 2.01cph!
Added Vital bars to UnitInfoWidget
fixed tootip staying on screen when mod is equiped
Network extrapolation also uses slerp instead of lerp for rotations
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Chitin plate set.
Misc item fixes.
Pine snow_a tweaked vertex color for testing
Remove stuff that was in just for the test branch
more stat/graph work.
merged from main.
Forest goblin tribe NPCs.
Manifest.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Let's make the LODs use the right skin too.
Proper stats for wood sword.
Deposit All interaction for Buildings
Wood sounds for the wood sword.
Simpler water depth mask handling, more generic; updated rowboat prefab
Added and enabled instancing support on depth mask material
Nuked WaterDepthMask component
Adjusted the mummy bones to fit our VFX spawning system.
New King of the Hill class selection basics
Made rats and toadloks statuseffect vfx compatible.
Doing it without breaking all the animations too.
disable create button on career creation screen when clicked so you can't reclick it while career is being created
Fixed stunning other players throwing exceptions
Fixed status effects normalized time check not working at all
CareerStatHistory and CareerStatHistories protobuf defs
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
Fix errors when firing guns with no CrimeManager in the scene.
wip CareerStatHistory serialization
Crab and Homo Crabbus VFX.
Spiders, rats & mummies VFX.
Werewolves & Toadloks VFX'd
Partial work on getting crimes/cops working again for Bill
Made the inventory stat tooltips behave nicer.
Elemental resist widgets on inventory screen.
update logo generator, adding image border check
Team rating now correctly calculated based on sum of all it's unit's ratings.
fixed GraphMaker shitness (divide by zero error)
fixed the 144 tooltip errors when shutting the game down :D