200,013 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Another ps4 shader fix.
7 Years Ago
osx sdl builds compile
7 Years Ago
Switch to IL2CPP by default for PS4 until we can address the .NET 4 requirements which prevent a console mono build.
7 Years Ago
Pickups are shown on the game map
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Another ps4 shader fix.
7 Years Ago
Notifications and events when doll is picked up
7 Years Ago
Various UI style editor stuff, TMPro style color syncing TooltipElement NRE handling AI designer comment nodes
7 Years Ago
Tweaks
7 Years Ago
Fixed crash issues with CNewParticleEffect.AddControlPoint and CNewParticleEffect.StopEmissionAndDestroyImmediately functions when they were used with NULL owners
7 Years Ago
Consoles load bundles from Application.streamingAssetsPath.
7 Years Ago
Tweaked some target filtering on eating on stick AI. Cleaned up and hopefully fixed AI on people who left the tribe.
7 Years Ago
Subtle TreeSway for gm_construct skybox trees
7 Years Ago
Joining Settlements AI now only installed when we're trying to join a settlement.
7 Years Ago
merge from branch
7 Years Ago
Rest of UI is now consistent.
7 Years Ago
whoops
7 Years Ago
Dredge and bandit town scene update
7 Years Ago
skin approval
7 Years Ago
Boilerplate for detecting which gang is holding which items.
7 Years Ago
Fixed settlement creation not showing leader bonuses until you switch the leader. Put basic tools with the craftsman unlock. WIP content to progress to level 3
7 Years Ago
rhib uses updated passenger animation not holding invisible bench
7 Years Ago
Item drop detecting relevant buildings
7 Years Ago
Cash gets added to safe every 5 seconds
7 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
7 Years Ago
Light edit
7 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
7 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
7 Years Ago
Gang building signs now work on clients (not just listen server)
7 Years Ago
Added some really basic lighting to external gang signs
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Target/Contextual role assignment UI boilerplate Building ownership assignment UI improvements
7 Years Ago
Fixed UI icon color
7 Years Ago
Gang map icons always show on map, even when there are no gang members
7 Years Ago
UI
7 Years Ago
rebuild ps4 native DLLs with __declspec (dllexport)
7 Years Ago
UI prefabs
7 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
7 Years Ago
Parenting the safe to the gang HQ lets things come through in the correct order
7 Years Ago
Modified the old static gang list to work on listen servers with the new networking system. Fixes nav arrows not working in listen mode
7 Years Ago
Got score working again. Moving the angHQ script earlier broke it
7 Years Ago
Doll should be associated with the gang house it's dropped in, not the player's gang who dropped it!
7 Years Ago
Units no longer clear combat target when target is outside of aggro range, only when they can't be perceived (fixes BEF-282). Added option to skip a behaviour chain element if it fails (needs a bit more testing). Target filtering data for cooking on spit.
7 Years Ago
Doll destroy NRE, clearing safes after every round
7 Years Ago
Merge from main
7 Years Ago
Handling dropping carried item on death
7 Years Ago
Nametags for all players Removed old nametags
7 Years Ago
electric wiring modular kit meshes/prefabs