199,647 Commits over 4,140 Days - 2.01cph!

7 Years Ago
UnitFrame fixes
7 Years Ago
Piles revert
7 Years Ago
fixed bug with plant age disappearing display plant yield
7 Years Ago
missing file
7 Years Ago
Settlement stockpile needs
7 Years Ago
update lighting setup and glow on the avatar platform prefab adding avatar layer for elements affected by the light update rice texture
7 Years Ago
Fixed crafting widget not correctly adding created orders to selected unit when possible Fixed settlement level activity not firing
7 Years Ago
Fixed research icon showing for buildings that have no available research
7 Years Ago
Made most Effects apply to humans only Disabled all animal food AI PlayerInput consumable struct to reduce code duplication Equipment icon drag and drop improvements
7 Years Ago
Misc UI
7 Years Ago
Building status overlay UI shows assigned builder slots
7 Years Ago
Scene
7 Years Ago
Builder slot fixes
7 Years Ago
Disabled worker slots since we don't track them between construction interactions, as I had assumed. Should change this and then re-enable the UI as its a good representation of what people are working on.
7 Years Ago
Working on compass UI
7 Years Ago
Compass has a nice edge fade
7 Years Ago
Nicer compass in general
7 Years Ago
Better clamp
7 Years Ago
Compass is good
7 Years Ago
Merge in compass UI
7 Years Ago
adding avatar hat /icon cleaning files tweak icon render
7 Years Ago
update hats texture
7 Years Ago
missing files
7 Years Ago
Don't really need the compass text
7 Years Ago
Save some processing
7 Years Ago
Unload materials correctly
7 Years Ago
progress backup
7 Years Ago
Merge from main
7 Years Ago
customisation options now ordered by name not unlock cost
7 Years Ago
customisation defs setup, rebuilt DB
7 Years Ago
CustomisationMaterialOption
7 Years Ago
updated customisation db tool to create ids for any custom material options, built db with test data
7 Years Ago
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
7 Years Ago
Don't spawn decor that isn't game ready flagged. Disabled decor bushes to test. Disabled physics auto sync transforms.
7 Years Ago
rebuilt pine small resource
7 Years Ago
setting up customisation item options panel UI, code.
7 Years Ago
linux steamworks script
7 Years Ago
Safe message changes based on context
7 Years Ago
Vaious animals no longer senses entity types other than Unit
7 Years Ago
more
7 Years Ago
AOT serialization and other changes for IL2CPP
7 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
7 Years Ago
Fixed bad profiler hooks in CandidateEntityFilter
7 Years Ago
new stickpile asset
7 Years Ago
art
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Decor patch object pooling, probably
7 Years Ago
more