123,711 Commits over 4,171 Days - 1.24cph!
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updated damage texture, cleanup ressources
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Remove a debug draw line that was accidentally left in TreeEntity
Disabled unused passes in Foliage and Foliage billboard
Fixed impostor baking to match new foliage
updated damage texture/mat
Removed Forward passes from foliage shaders
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
[D11] Reverting Decal Material changes.
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Another attempt to fix nested parenting trigger issues
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
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fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore