123,610 Commits over 4,171 Days - 1.23cph!
Give modular vehicle their own seat type, let the driver turn around further
Add basic garage thing to my test map
Merge from Main -> Vehicles
Updated chassis colliders and what's removed on client
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
cowbell holdtype setup - held prefab now using lods, player override controller, initial player anims
[D11] Updated 4 LODs in compound scene
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
Working on converting mesh replacement system to new system.
[D11] updated 9 LODs in compound scene
[D11][UI] First part of selected item panel change, Stats and description panels implmented
[D11] [UI] Fixed missing loading sprite on player inspect panel.
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[D11] [UI] Adjusted progress bar visuals.
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
[D11] + Harbour removal of objects/manifest/scene to prefab
[D11] Player telemetry message tick rate reduced to once per second (from 1/20th).
[D11] [UI] Fixed incorrect death icon on map legend.
Harvesting heli gibs no longer marks players as hostile
[D11] [UI] Manually requests loading screen to show so we can guarantee the loading screen correctly closes and prevents the death screen from yielding infinitely waiting for it.
[D11] Relaxed the time and distance checks when teleporting players back to a previous location after experiencing latency
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Industrial Water Tower LODs rework
Add and use hoverloot keybind
[D11][UI] Changes to repair bench, workbench and repair bench loot panels. Fixed issue with inventory navigation and workbench navigation. Increased hover icon size.
[D11] Rustworks event for player telemetry tick, disabled by default and toggled on server console command.
Merge from Test map (new map ProceduralMapTesting)
Kill off a VERY slow GameObject.Find in the HDRP package
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
[D11] Delayed Entities optimsations
Renamed to ProceduralMapTesting
Added to build scenes list
[D11] [UI] Outpost Respawn visual adjustment.
[D11] [UI] Fixed respawn screen error.
Updated loading screen tips