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128,620 Commits over 4,140 Days - 1.29cph!

6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
6 Years Ago
[D11] + Scene with each individual asset inside
6 Years Ago
Autoturret and Wind generator now in electrical category
6 Years Ago
Tires set additional LOD pass
6 Years Ago
Stairs set additional LOD pass
6 Years Ago
Wooden pallets additional LOD pass
6 Years Ago
Phrases
6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
6 Years Ago
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller
6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Fix RPCHandler not being assigned
6 Years Ago
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument Moved InstrumentKeyController components onto the weapon/mountables Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController) Update all instruments with new components Manifest update Removed some more xml comment blocks
6 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
6 Years Ago
Fixed sleeping bag icons appearing outside of death screen
6 Years Ago
Reduced base chassis health
6 Years Ago
Remove mountables when seating is destroyed
6 Years Ago
Fixed CLIENT/SERVER compilation
6 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
6 Years Ago
Hooked up new jerry can guitar
6 Years Ago
Revert acoustic guitar to legacy guitar Set icons to null on instruments that have no icon
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
6 Years Ago
updated the old guitar textures/mat
6 Years Ago
Lighthouse additional LODs
6 Years Ago
Remaining bunker+sewer complex
6 Years Ago
Scene backup Better shadow defaults on fluorescents
6 Years Ago
merge into main
6 Years Ago
protocol++ compile fix
6 Years Ago
baseline horse equipment system
6 Years Ago
merge from main
6 Years Ago
Scene
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Scene backup
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
[D11] New delayed/staggered entity create/destroyed system.
6 Years Ago
Scene backup. Sewer profile fog tweak
6 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
6 Years Ago
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
6 Years Ago
[D11] [UI] Fixed physics material on planter colliders.
6 Years Ago
[D11] [UI] Fixed planter box colliders.
6 Years Ago
SSR minimum smoothness set back to not be 0
6 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
6 Years Ago
merged from UnpackagePipleline