128,519 Commits over 4,140 Days - 1.29cph!
[D11] Removed extra telemetry log dumping when new player connection is inferred, and from the server console command. Support for this will be through the Rustworks event log.
Made all new map markers scale independent
Improved ImagePosToWorldPos calculation
fixed wrong normal on the guitar
Wheel rotation rate now adjusts differently when wheel is not grounded
REVERTED averageVelocity removal from #
39748. Native velocity methods weren't accurate/smooth enough
Modified tire friction and steer values
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
adding guitar, world model + lods
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
adding guitar model/texture/mat
fixed gloss on the bass material
From code review: LateUpdate fully enclosed by #if CLIENT
- From code review: Replace AverageVelocity with native velocity system.
- From code review: Remove more cases of inited. isSpawned is a good substitute.
- Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Skins attaching to skeleton +LOD setup
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Junkyard material fixes & scene prep.
From code review: Reformat serialized fields (see new Basecamp comment also)
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
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bass holdtype now uses bass model
[D11] [UI] Implemented Previously Played servers list.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Favourited status/button for item panel
trumpet holdtype setup with lods,
created override controller and added idle pose
Crafting blueprint icons now use star toggle for favouriting, too.
[D11] Fix list/dictionary size mismatch in delayed ent creation.
Lots of stuff is now cached on each wearable in pre process.
[D11] Fixes new delayed ent changes
Merge from "Helicopter Update Optimisation"
Foliage grass cutoff reverted to 0.5
[D11] [UI] Fixed elements showing in 90% safe area zone.
quick craft star sprite change/scale on hover
[D11][UI] Added Premium colour option for Navigation bar items, Enabled for rent server screen
[D11] Rustworks player disconnected event.
Trainyard main building & garage
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
[D11] Timestamp prepended to Rustworks event log entries.
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)