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121,416 Commits over 4,018 Days - 1.26cph!

6 Years Ago
bunch more ai work ch47 dismounts one by one
6 Years Ago
Subtracted 32632
6 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
6 Years Ago
Adjusted the cargoship exhaust for some of those 2fast2furious turns. Disabled light occlusion culling on the cargoship until it's made dynamic compatible. military_tunnel_1 for merging.
6 Years Ago
Missing file.
6 Years Ago
CraggyIsland.Naval
6 Years Ago
Muzzleflash test scene & some files.
6 Years Ago
AI work
6 Years Ago
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6 Years Ago
progress backup
6 Years Ago
progress
6 Years Ago
backup
6 Years Ago
Merge from d11_console_version
6 Years Ago
Rig2 light culling & distance improvements.
6 Years Ago
AI work
6 Years Ago
[D11] merge cl 30985 to fix initial spawning problems
6 Years Ago
Storing this for later.
6 Years Ago
Merge with d11_console_version
6 Years Ago
Fix for procedural instancing instance ID on PS4
6 Years Ago
Add D11DynamicInstancingGpu component to camera
6 Years Ago
Use gpu instancing for building blocks
6 Years Ago
Added D11DynamicInstancingGpu
6 Years Ago
Add support for InstallInBuildFolder
6 Years Ago
Fix for missing Profiler.EndSample
6 Years Ago
Fixes for GibbableAttribute
6 Years Ago
Fix for dodgy merge
6 Years Ago
Fix for World.GetRange calculation on LODGroups
6 Years Ago
changed epsilon value for Quaternion.EnsureValid because float.Epsilon seems to be too small and is causing asserts in debug builds of Unity
6 Years Ago
backup
6 Years Ago
[D11] Remove WIP icon from Sharpening button
6 Years Ago
[D11] oops.
6 Years Ago
[D11] Reduced the Collision skins meshes.
6 Years Ago
skin approval extras
6 Years Ago
[D11] didn't mean to check this in - needs changing to still support streamingAssetsPath/maps for read-only maps that come with the package, though.
6 Years Ago
[D11] clamp walking direction magnitude to 1, otherwise it's quicker to move diagonally.
6 Years Ago
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
6 Years Ago
server compile fix
6 Years Ago
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
6 Years Ago
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
6 Years Ago
merge from main
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
Merged entity spawn profiling code over
6 Years Ago
[D11][Tutorial] Added strikethrough animation to objective
6 Years Ago
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
6 Years Ago
Fix for bug 548, monuments not appearing after leaving & joining another server
6 Years Ago
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
6 Years Ago
[D11] Prevent weapon reload if options/gameoptions are open
6 Years Ago
[D11] Weapon firing vibration fx + bug fixes
6 Years Ago
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
6 Years Ago
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)