reporust_rebootcancel

128,620 Commits over 4,140 Days - 1.29cph!

6 Years Ago
[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
6 Years Ago
fixed dropped horse armor NRE
6 Years Ago
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either) Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
6 Years Ago
Assigned coverage queries compute shader in Main Camera prefab
6 Years Ago
Nixed the point light from antenae_a.prefab
6 Years Ago
Removed deprecated scripts & mats from lightpost_a & _b Harbor scene prep.
6 Years Ago
Finished Airfield & S2P Cave bioluminescent fungus conversions.
6 Years Ago
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
6 Years Ago
Switched coverage queries to compute (should fix SetRenderTarget errors)
6 Years Ago
Cleaned old obsolete lighting out of the cave prefabs.
6 Years Ago
[D11] remove some old tod components
6 Years Ago
[D11] Fixes foliage gen stalls. Merge with main Crossvoice fixes
6 Years Ago
old guitar textures tweak
6 Years Ago
[D11] fix for the "UpdateAll must be called first" error spam
6 Years Ago
▇▌▊▊█▆ ▇▅▅ ▆█▍▍▋▇▉▉▉█▆▇▋▇█.██▋▍▇▌▇ ▋▌▄▉ ▌▊▆▍ ▍▊▌▍█▅▌ ▇▇█▌▉▉▊. (▇▆▊▉▆ ▆▍█ █▋▇▍ ▊▅▌▆ ▉▌▇▉▉▊ █▌▍▆▊ ▅▇█▉ ▆▋ ▅▉▌▍▇ ▇▄▍█▆ ▅▉▉█ ▊█▅▍▍▆▄, ▄▋▋ ▋▊▍▉ ▌ ▅▍▆▄▅▉-▉▄▇▆ █▆▉ ▄▇▇ ▆▇▋ ▍▊▆█▊▄▊▄ ▌▄▅▊▇ █▅▇▇ ▍█▇▍▅▇▌ ▋█▍)
6 Years Ago
Trace emission Metal decal fixes
6 Years Ago
Decal Fixes script (we might have to make this run on all scenes too)
6 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
6 Years Ago
[D11] Increased collider size of collectibles slightly.
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
6 Years Ago
Truck trailer additional LODs pass
6 Years Ago
flute holdtype setup
6 Years Ago
Updated decal prefabs
6 Years Ago
Fixed crazy NRE when missing balloonCollider
6 Years Ago
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle Deleted DecalComponent
6 Years Ago
[D11] [UI] Fixed plants not showing plant info UI when looking directly at plant in planter box.
6 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
6 Years Ago
Cleanup
6 Years Ago
merge from main
6 Years Ago
Fixed HotAirBalloon error in editor, caching child components work.
6 Years Ago
[D11] Updated Extend Server flow & Added non-looping toggle for multi-select buttons
6 Years Ago
flute anims and override controller
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Forklift additional LOD pass
6 Years Ago
▌▌▍'▉ ▉▆▊▅▆▇▋ ▆█▆▉▉ █▊▌▄▅▌▆ ▄▅▍▄▄ ▋▉ ██▅█ ▅▌▋▌ ▌▇▆▆▆▋▉▊▅ ▄▅▊▋▋▅█▇▍ ▉▌█▉▅▉ (▇▋ ▍▇▄▍ ▅▋▋▉ ▋▉▋▍▊▉▉█▌)
6 Years Ago
fixed dockwall stairs cloned LOD
6 Years Ago
Large Oilrig additional LODs Oilrig scene changes
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Large Oilrig barriers additional LODs Oilrig scene changes
6 Years Ago
merge from main
6 Years Ago
Now caching children in prefab processing
6 Years Ago
Excavator terrain belts LODs
6 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
6 Years Ago
Moved water issue render to beginFrameRendering
6 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Added in latest rp git 63b6c1abdc