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153,395 Commits over 4,536 Days - 1.41cph!

6 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
6 Years Ago
Merge from network_tick_optimizations
6 Years Ago
Merge from main
6 Years Ago
Refactored the fix for sleeping buoyancy
6 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
6 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
6 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
6 Years Ago
Only try generating dungeon navmesh if dungeon exists
6 Years Ago
Subtracting random_opt_2
6 Years Ago
update MT design
6 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
6 Years Ago
Fixed SlotMachine navmesh server error
6 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
6 Years Ago
Junkyard terrain splats painting - composition/framing improvements
6 Years Ago
merge from /slots (minor updated payout sounds)
6 Years Ago
mfmain
6 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
6 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
6 Years Ago
Refactor gesture logic into it's own script and better track progress/start/stop on the server Make id's for all gestures, send those instead of strings
6 Years Ago
Cache all gibbable GetComponents in AttributeSetup, saves time and garbage allocation during gameplay
6 Years Ago
Revert to old item colouring on slot machine loot panel
6 Years Ago
Added a loot panel name for some more scientist corpses
6 Years Ago
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6 Years Ago
Merge Workcart -> Main
6 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
6 Years Ago
Compile fix
6 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
6 Years Ago
Bail out if GetTotalPushingMass gets too recursive
6 Years Ago
Fixed the wildcard entry on the slots payout widget not translating properly
6 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
6 Years Ago
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
6 Years Ago
Revert ShowPushMenu back to IsStationary
6 Years Ago
Use velocity instead of rigidbody sleep state when allowing pushes on boats
6 Years Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
6 Years Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
6 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
6 Years Ago
S2P all
6 Years Ago
Manifest
6 Years Ago
Train tracks material links
6 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
6 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
6 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
6 Years Ago
Re applying change from main - power substations radiation disabled
6 Years Ago
Re-applying changes to procmap from main - tunnels scripts
6 Years Ago
cleanup
6 Years Ago
Merge from main
6 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
6 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
6 Years Ago
merge from /Workcart
6 Years Ago
Set train icon properly + S2P