reporust_rebootcancel

138,960 Commits over 4,352 Days - 1.33cph!

6 Years Ago
save++ network++
6 Years Ago
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
6 Years Ago
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
BBQ and campfire no longer share the same phrases
6 Years Ago
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
6 Years Ago
[D11] IP address added to player_joined Rustworks event.
6 Years Ago
Starting on vehicle edit mode
6 Years Ago
merge from m ain
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Remove reference image
6 Years Ago
Merge from main
6 Years Ago
Add left and right hand prop rotation offsets for instruments
6 Years Ago
Basic working vehicle lift
6 Years Ago
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6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Modular vehicle lift is now client/server networked
6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Backup
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
7 Years Ago
Merge from main
7 Years Ago
Fixed Oilrig small loot max population exceeding available spawn points
7 Years Ago
All military crates and elite boxes now behind puzzles on oilrigs
7 Years Ago
Compound scientists now covers blackspot near recycler
7 Years Ago
Removed recycler from small and large Oilrig
7 Years Ago
Baked LODs for dump truck
7 Years Ago
Spawning prefabs directly from the skin set rather than using mesh replacements
7 Years Ago
Setup all relevant skin prefabs and skin sets
7 Years Ago
merge from main
7 Years Ago
more save/load NRE checks
7 Years Ago
Bunker volume profile
7 Years Ago
Launch site backup
7 Years Ago
material tweaks
7 Years Ago
Industrial structures - interiors extra LOD level
7 Years Ago
xylophone player anims and override controller
7 Years Ago
merge from main
7 Years Ago
Generated prefabs for skin variations
7 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
7 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
7 Years Ago
load NRE fix
7 Years Ago
subtraction of subtraction
7 Years Ago
Set up eye variations
7 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
7 Years Ago
Disabled probe volume stuff
7 Years Ago
Disabled XR stuff
7 Years Ago
All facial detail skins converted