reporust_rebootcancel

140,047 Commits over 4,505 Days - 1.30cph!

7 Years Ago
[D11][Art][#3654] Radtown spotlight rotatation fix
7 Years Ago
PS4 SDK 7.008
7 Years Ago
Steamworks latest
7 Years Ago
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
7 Years Ago
Add demo delete confirmation UI prefab
7 Years Ago
Merge from main
7 Years Ago
[D11] Merge with main
7 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
7 Years Ago
better horse dung pile model and lods
7 Years Ago
[D11] "Fix" to annoying double coroutine thing
7 Years Ago
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
7 Years Ago
Build time optimizations
7 Years Ago
Logging for spawnitem
7 Years Ago
Cleaned Demo Menu UI
7 Years Ago
[D11] Watch_tower_* mesh optimisations
7 Years Ago
Added netcode protocol to tags Client change network system automatically when trying to join a server Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
7 Years Ago
Fixed NRE in Raknet.Client.Send
7 Years Ago
deleting unused normal maps and subsurface scattering maps
7 Years Ago
Updated some of the vegetation left to the packed foliage shader
7 Years Ago
Add player lookat mode for debug camera Add log for switching target bone for Paddy
7 Years Ago
Refactor demo file writing so that post record data can be saved in header
7 Years Ago
Merge from cinematic_tools
7 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
7 Years Ago
Damage states
7 Years Ago
Fix Client compile error
7 Years Ago
Fix the igniter not igniting candles
7 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
7 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
7 Years Ago
Another minor edit
7 Years Ago
Fix ClientOnly GameObject positioning on modules
7 Years Ago
skin approval
7 Years Ago
engine audio implementation cleanup
7 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
7 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
7 Years Ago
[D11][UI] Bug fixes to UI changes
7 Years Ago
[D11] Updated Credits file
7 Years Ago
[D11] Warning as error fix
7 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Junk and Clutter LOD distances tweaked
7 Years Ago
[D11] Define Fix
7 Years Ago
Pooling and pre allocating the temporary instance list buffers to save memory
7 Years Ago
[D11] Floating Pipe Fix
7 Years Ago
merged from /main/SteamNetworking
7 Years Ago
[D11] Fixed Define issue in FootstepEffects
7 Years Ago
Use Raknet unless -swnet set
7 Years Ago
removed clone entry in foliage.v3
7 Years Ago
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
7 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
7 Years Ago
[D11][UI] Changes to the ingameMenu