reporust_rebootcancel

117,518 Commits over 3,987 Days - 1.23cph!

8 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
8 Years Ago
Merged from main
8 Years Ago
More navmesh link
8 Years Ago
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8 Years Ago
Added scattering/fog support to new explosion shaders
8 Years Ago
Merged from main
8 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
8 Years Ago
ch47 gibs and effects
8 Years Ago
Closing potential sources of NRE in occludees
8 Years Ago
Packed another few dozen materials
8 Years Ago
Minor tweaks to texture usage report tool
8 Years Ago
Supermarket loot spawn tweaks
8 Years Ago
Merge from weekend_branch
8 Years Ago
Merge from main
8 Years Ago
Supermarket final tweaks and polish
8 Years Ago
Packed hazmat suit materials
8 Years Ago
Downscaled hazmat mask textures
8 Years Ago
Downscaled wood armor and roadsign vest
8 Years Ago
gas_station update gas pump LODs/COLs/ Textures and prefab
8 Years Ago
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8 Years Ago
Downscaled heavy plate jacket and pants
8 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
8 Years Ago
Supermarket cash register
8 Years Ago
ifdef CLIENT
8 Years Ago
Adjusted some memory pool buffer sizes
8 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
8 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
8 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
8 Years Ago
Stripped old grass assets
8 Years Ago
Stripped BehaveAsset icon
8 Years Ago
Stripped TreePerfTest stuff
8 Years Ago
Stripped old grass system
8 Years Ago
Disabled dynamic batching (experiment)
8 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
8 Years Ago
Merged from main
8 Years Ago
Supermarket magazine stands
8 Years Ago
reduced horizontal recoil on m92
8 Years Ago
quick distant bradley engine idle
8 Years Ago
main cannon min engagement range reduced
8 Years Ago
Bradley is GC free for targeting
8 Years Ago
Reverted some buffer pre-allocations (memory usage)
8 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
8 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
8 Years Ago
Profiling, cleanup, small GC optimizations
8 Years Ago
small rocks & tall grass culling distance tweaks
8 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
8 Years Ago
RenderInfo logging
8 Years Ago
rock dressing scene update
8 Years Ago
small rocks distance tweak
8 Years Ago
merge from main