reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

7 Years Ago
[D11] Copy the zip to the build drive for before deployment
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
[D11] Zip the build of the server
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
7 Years Ago
[D11] Fix for Textmesh pro
7 Years Ago
Merge from d11_console_version
7 Years Ago
[D11] Use D11JenkinsFile from MS1 Branch
7 Years Ago
[D11] Fix for issue when loading through bootstrap
7 Years Ago
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
cargo ship map marker cargo ship movement improved cargo ship ladder mounting improved cargo ship NRE on exit fixed
7 Years Ago
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7 Years Ago
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
7 Years Ago
[D11][#14] The furnace is now selectable
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
11 Years Ago
Root dir
11 Years Ago
Baseline
11 Years Ago
Daikon, Rust Portable
11 Years Ago
Fixes, updates
11 Years Ago
Ignore library folder, Temp folder
11 Years Ago
Fixed some warnings
11 Years Ago
Reintroduced the menu screen
11 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
11 Years Ago
Cursor Manager, managing cursor locking
11 Years Ago
Cleaned JSON- made it our own
11 Years Ago
Added the old terrain textures
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added resource assets
11 Years Ago
Plugins Folder
11 Years Ago
WIP networking
11 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
11 Years Ago
Moving network implementations to their own plugin