123,981 Commits over 4,171 Days - 1.24cph!
[D11] Copy the zip to the build drive for before deployment
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
Fixed bundle assignments on some cargo ship materials
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Sickle meshes and textures
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
[D11] Zip the build of the server
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
[D11] Fix for Textmesh pro
Merge from d11_console_version
[D11] Use D11JenkinsFile from MS1 Branch
[D11] Fix for issue when loading through bootstrap
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
cargo ship map marker
cargo ship movement improved
cargo ship ladder mounting improved
cargo ship NRE on exit fixed
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[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
[D11][#14] The furnace is now selectable
Fixed timed explosive sticking when parented
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Ignore library folder, Temp folder
Reintroduced the menu screen
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Cursor Manager, managing cursor locking
Cleaned JSON- made it our own
Added the old terrain textures
Moved game and test scenes to descriptive folders
Added vertexlit particle and tree billboard shaders
Looks like Plastic requires you to manually add folder meta files to commits
Bootstrapping, provisioning for dedicated server, pure client
Moving network implementations to their own plugin