108,032 Commits over 3,867 Days - 1.16cph!
Build bundles as part of the build process
Fixes
Create bundles as part of the build process
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
3rd person animations for the SMG ( idle / jogging )
rpg 4, fbx + prefab + textures + Material + lods
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
firearms lose less condition per shot
added proper icons for beancan & smg
added light to beancan grenade fuse
modified the 3rd person SMG animations so the player is holding the gun properly.
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
Adding floor spikes, model, mats, prefab, gibs and collisions
Big and small water tanks, lods, gibs and prefabs.
Research Table art, prefab integration with lods/gibs/col
lowered the horse scale a bit
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
increased grenade effectiveness
Added Custom SMG
reduced revolver crafting costs
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
beancan grenade icon update