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127,180 Commits over 4,109 Days - 1.29cph!

57 Days Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
57 Days Ago
World model skins replication
57 Days Ago
Fixed wallpaper view model default missing materials
57 Days Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
57 Days Ago
Arctic biome tweaks with new ambient features.
57 Days Ago
floor and ceiling world model, lods, added to entity
57 Days Ago
Fixed some issues with the wallpaper inside checks
57 Days Ago
resized viewmodel textures
57 Days Ago
updated ceiling and floorpaper materials and textures
57 Days Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
57 Days Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
57 Days Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
57 Days Ago
merge from fix_ammo_count_not_updating -> main
57 Days Ago
floorpaper tool material and textures
57 Days Ago
merge from main
57 Days Ago
bloody bucket and diy hammock
57 Days Ago
merge from main
57 Days Ago
add shore distance falloff control for biome fogs
57 Days Ago
Settings keybinds tab wip
57 Days Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
57 Days Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
57 Days Ago
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57 Days Ago
add more parameters to control biome fog lighting
58 Days Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
58 Days Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
58 Days Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
58 Days Ago
Blocking in temporary colours and materials on floating walkways
58 Days Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
58 Days Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
58 Days Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
58 Days Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
58 Days Ago
merge from fix_backpack_corpse_remains -> main
58 Days Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
58 Days Ago
merge from qol_train_inaccurate_turrets -> main
58 Days Ago
merge from qol_train_inaccurate_turrets -> main
58 Days Ago
Additional check
58 Days Ago
Merge from large_demolishing
58 Days Ago
Merge from large_demolishing
58 Days Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
58 Days Ago
Merge from main
58 Days Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
58 Days Ago
frame mat
58 Days Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
58 Days Ago
large sail blockout mesh update
58 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
58 Days Ago
merge from fix_corpse_limited_slots -> main
58 Days Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
58 Days Ago
Settings controls tab
58 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
58 Days Ago
Working graphics presets Some layout and toggle fixes