33,129 Commits over 4,109 Days - 0.34cph!
instant_camera_flash -> main
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
merge from main/new_silencer_sounds
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fix submarine underwater fog (WaterWindow)
Merge from macos_env_volume_issues
merge from wallpaper/floor
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
Merge from foliage_instancing
merge from wallpaper/floor
merge from inputfield_rtl_fix
merge from wallpaper/floor
Slightly moved lighthouse door to fix lighting issues
Adjusted doorway mesh to fix gaps
Scene2prefab
merge from wallpaper/floor
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
Warming tea value changes, basic tea effectiveness slighty reduced
Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
merge from wallpaper/floor
Giant Excavator Lighting prefab assets moved to World layer.
bee_catapult_bomb_clipping_fix -> main
Fixed chicken coop hatching not working
merge from wallpaper/floor
▆▅▄▉▊ ▍▊▌▉ ▌▅▋▆█▆▅█▉▇▆▆█_▇█▆▋▋▆▍_▌▉▉
/main/bee_catapult_bomb_clipping_fix -> main
patrol_heli_Infinity_number_fix -> main
merge from fix_editor_monument_menu -> main
merge from hackweek_command_block
boomerang_anim_tweaks -> main
Merge from graphics_settings_size_fix
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
merge from wallpaper/floor
Merge from spoil_fruit_veg
merge from jungle_tree_fixes
merge from rock_formation_jungle_fixes
merge from mixing_table_progression
Merge from report_cheater_default
Merge from spoil_fruit_veg
Fixed NRE when ent killing a ch47
Merge from spoil_fruit_veg
Merge from spoil_fruit_veg
Merge from fix_dialog_hide_chat