128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                UnityAnalytics event with frame timings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced fps.graph with perf
setting perf to 2 will show more details
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switched road pathfinder to von neumann neighborhood for more road wobbliness
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed smoe missing materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide blueprints when looting
Can drop items by dragging them outside of the inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added padding to bridge terrain adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                new tracer effect
lowered rate of fire for some weapons
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some dedicated server compilation errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain-improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified ammo system under the hood
Ammo display counter
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SpeedTreeCleanup: Fixed some special cases
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Getting the material from TerrainConfig in TerrainTexturing
Fixed missing terrain material in TestLevel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Old save compatibility (for BuildingTest)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing references in BuildingTest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                optimized the building destruction special f/x
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a bunch of errors with the viewmodels missing some animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup the gib script so it points to the correct gib special fx
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to the turn in place animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler
TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated terrain shaders
Added Material Keyword Cleanup tool; will execute in a few hours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked path texture scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Suddenly a few more shader variants appeared... okay.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the occasional spawn inside rocks