reporust_rebootcancel

123,167 Commits over 4,048 Days - 1.27cph!

1 Year Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
1 Year Ago
▆▇▄▍▊▅█▆▋ ▉▆▆ - ▄▉█▄▉▌▌ ▌▌▇▇▄.
1 Year Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
1 Year Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
1 Year Ago
▅▅▆▅ ▌▊▊▆▆▄▇▅ ▇█▊▉▌█
1 Year Ago
Performantly unsets old set icon
1 Year Ago
Fixed some bugs with colour setting
1 Year Ago
Prevented client from attempting serverside equipment moves.
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
1 Year Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
1 Year Ago
Reordered the code to call from icons to player inventory. First working version - still needs polish
1 Year Ago
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
player update. exported/set up bota bag animations
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Disable sync position on MDS.
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
level backup - moved turret up a balcony
1 Year Ago
merge from TryGetAimingModule_nre
1 Year Ago
merge from GetFacingLiquidContainer_nre
1 Year Ago
▇▅█▌█ ▍█▅▄ ▉▇▊▍▋▌▇▉▇▌_▄▌▄
1 Year Ago
merge from shelter_marker_sort_order
1 Year Ago
merge from hostile_countdown_tooltip
1 Year Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
1 Year Ago
Apply same fix to scientist at end of tutorial screen
1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
▄█▆ █▆▍▆▅▄▊▉▅ ▍█▊ ▇▌█▇▍▊▅▆ ▆▊▍▋▆▆▆▍▋ ▋▇▆▋▄▋ ▍▇▄▄ ▌█▌▅ █▅ ▉▋▍▌▆▉█▌ ▆▄▌▆▆▍ ▍▌▊ ▋▇▊▅▌▆▄█
1 Year Ago
player update. edited construction holdtype override controller
1 Year Ago
Wear item check now returns item it replaced Can fetch PlayerInventory class through player Item icon set methods
1 Year Ago
More physicsmats & related files.
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Merge main
1 Year Ago
Added base
1 Year Ago
merge from main
1 Year Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
1 Year Ago
Reposed hide shoes to match updated player rig
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
merge from main
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Glass & rock impacts
1 Year Ago
merge from metal_detector
1 Year Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
1 Year Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
1 Year Ago
Codegen