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122,202 Commits over 4,048 Days - 1.26cph!

2 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
2 Years Ago
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2 Years Ago
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2 Years Ago
drawbridge final files
2 Years Ago
Merge from industrial
2 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
2 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
2 Years Ago
Use HashSet for deathmarker clusters as well
2 Years Ago
Ice wall gibs collider material update
2 Years Ago
Merge QOLDec22 -> PhysicsLayerRevamp
2 Years Ago
Merge Main -> QOL Dec 22
2 Years Ago
Use a new "InUse" flag for the "any mounted?" check on vehicles, since the Busy flag I was using in 77518 blocks interaction. I could override that behaviour for vehicles, but better to keep the standard behaviour I think.
2 Years Ago
Fixed animator trigger name on wrench
2 Years Ago
Merge from xmas_2022
2 Years Ago
Updated gingrerbread wooden crate collider material
2 Years Ago
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2 Years Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
2 Years Ago
Scene backup
2 Years Ago
Merge from xmas_2022
2 Years Ago
SSS intensity tweak
2 Years Ago
Files needed for SSS chocolate if we go that route
2 Years Ago
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2 Years Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
2 Years Ago
Gingerbread barricades collider materials.
2 Years Ago
Grammar adjustment to chat message: "Turned central locking..."instead of "Turn central locking..."
2 Years Ago
Updated xmas entry and exit door's collider materials.
2 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
2 Years Ago
Scene & material backup
2 Years Ago
placement model is static, offset floortoint.
2 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
2 Years Ago
Scene backup
2 Years Ago
placement model test
2 Years Ago
Unsaved change from prev commit
2 Years Ago
Refactored UpdateMountFlags method, and don't set Flag_AnyMounted on BaseMountable if it's a BaseVehicle.
2 Years Ago
Merge from xmas_2022
2 Years Ago
Merge from main -> map_optimize
2 Years Ago
Driver can now steer a modular car when engine is off. Allows for one person pushing, one steering. Code changes: Clients can now get info on whether anyone is mounted to a vehicle. The client vehicle tick now runs when anyone is mounted, not just when on or moving.
2 Years Ago
Xmas tunnel portion added to the test map
2 Years Ago
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2 Years Ago
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2 Years Ago
Increased coverpoint usage range
2 Years Ago
merge from melee
2 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
2 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
2 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
2 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
2 Years Ago
use CombatStationary instead of Combat
2 Years Ago
Update xmas dwelling spawners to use both gingerbreads
2 Years Ago
Melee AI design
2 Years Ago
Added placeholder gingerbread melee AI config/design