256,437 Commits over 4,018 Days - 2.66cph!

3 Months Ago
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3 Months Ago
Clean up folders
3 Months Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
3 Months Ago
Remove r_use_fullsort_for_opaque, we always depth prepass Add FillMode render state override on scene layers Remove this hidden dynamic objects stencil mat_wireframe doesn't use ToolsWireframe but overrides renderstate on standard forward pass, this should obsolete the mode
3 Months Ago
merge from giveitemfailed_toast_fix
3 Months Ago
merge from legacy_shelter_description_change
3 Months Ago
merge from voiceprops_itemstore
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
3 Months Ago
WIP scene that tests navlinks
3 Months Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
3 Months Ago
merge from siege_weapons
3 Months Ago
Reported error fix
3 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
3 Months Ago
fixed pivot points on construction meshes
3 Months Ago
new merge from /main and /indirect_instancing
3 Months Ago
Merge from /main
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Potential fix for 1683 - may be a scuffed way of doing it. Two instances of Sandbox.Game can exist - store members of Commands from both, invoke / set those members when ConVars change. Allows [ConVar] and [ConCmd] in Sandbox.Game to function properly when in a game
3 Months Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
3 Months Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Drop IL verification since we compile every assembly from source on clients now
3 Months Ago
merge from xmas2024
3 Months Ago
merge from fix_invis_nre
3 Months Ago
Leaderboard backup, run #15989
3 Months Ago
Move AnimationUtil to an editor only namespace
3 Months Ago
Merge from primitive/prop_offset
3 Months Ago
Merge from primitive
3 Months Ago
Applied to high caliber revolver as well
3 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
3 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
3 Months Ago
Parent merge
3 Months Ago
Codegen
3 Months Ago
Map backup
3 Months Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
3 Months Ago
Map backup
3 Months Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
3 Months Ago
Manifest fix
3 Months Ago
Parent merge
3 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
3 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
3 Months Ago
Merge from primitive
3 Months Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else
3 Months Ago
Backups
3 Months Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without