130,445 Commits over 4,232 Days - 1.28cph!

4 Months Ago
flexbox new ui tooltip
4 Months Ago
Add tooltips to play page prefabs for extra info
4 Months Ago
setting up 3p minigun anims,entity and and override controller.
4 Months Ago
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Setting up 3p SKS anims,entity and override controller
4 Months Ago
merge from metal_detector_dropped_items
4 Months Ago
merge from fix_attackheli_headlights
4 Months Ago
compile fix
4 Months Ago
merge from new_menu
4 Months Ago
Added a close button to the skin viewer when full screen
4 Months Ago
Fixed HttpImage GenerateMipmaps setting not working
4 Months Ago
Fixed cart item not spawning in builds Added store.clearcart command
4 Months Ago
Merge from mission_tutorial_reset_fix
4 Months Ago
Skin viewer locker tweaks
4 Months Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
4 Months Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
4 Months Ago
merge from new_menu
4 Months Ago
Tab button style update again
4 Months Ago
Revert 126315, has dependencies to Facepunch.System
4 Months Ago
Fixed workshop editor skybox slider regression
4 Months Ago
Merge from hardcore_refresh
4 Months Ago
merge from new_menu
4 Months Ago
Deleted old workshop menu code and prefabs
4 Months Ago
Another loot spawn change to try and resolve these game mode issues
4 Months Ago
Fixed ingame post process messing with the skin viewer post process layer
4 Months Ago
Tab button style update, plastic please
4 Months Ago
Moved FlexGridsElement in flex folder
4 Months Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
4 Months Ago
Merge from main
4 Months Ago
Workshop filtering dropdown
4 Months Ago
Workshop window is closed correctly when switching tabs
4 Months Ago
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4 Months Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
4 Months Ago
Workshop scene linked, "my items" buttons
4 Months Ago
Restored window states in main prefab
4 Months Ago
Workshop menu baseline
4 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
4 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
4 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
4 Months Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
4 Months Ago
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4 Months Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
4 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
4 Months Ago
Feedback tweak: Red/Orange balance into more orange.
4 Months Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
4 Months Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.