202,078 Commits over 4,171 Days - 2.02cph!
Industrial building_b changes
Powerplant dungeon level wip
Giving petur his ctrl-shift-F back
Updated item descriptions from google docs
Manifest, loot tables, schema
added gravel and gravel rocks to test court max scene
added court gravel and court gravel rocks to test court. overhauled lighting, added Jason's material change ideas. Tweaked colours. Added more 2dfx
Rockmats from other branch.
Updated LionEL controller and Prefab
only locked doors reset decay when opened
Savas island scene files. (wip)
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Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
FOR FUCK SAKE asset interior factory
Updated controller to support run->hit
Retrieved CraggyIsland splat maps
Updated Lion-EL body anim sources
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Fixed error reporting issue
Bare pine alpha branch fix.
Fixed viewmodel angles on head look
tweaks
Only spawn world item when a projectile is stopped completely (not when penetrating)
Increased projectile min hit delta to account for the full projectile diameter
Fixed C4 line of sight check
disable lazy aim for hands and stuff
Tweaked DamageUtil line of sight check for tiny distances
Fixed SSAO not aware of custom g-buffer normal encoding
Oak material improvements. Downsized some blank textures to 32.
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD
Fixed "see through walls"; updated all existing materials to use overrides
added net collision to all environments
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
- Reworcked scriptable object creation menu tools to use new paths
- EnemyPack scriptable object setup (empty) to be used to control enemy randomisation in levels/missions
Projectiles keep history of the bones they've hit