202,068 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Savas signs for confused noobs.
10 Years Ago
Added particle LOD's to small furnace Editted Large furnace FBX so LOD2,3 don't block the fire FX Tweaked large furnace particle LOD distances. Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
10 Years Ago
Furnace performance optimization. Added flicker to the furnace light.
10 Years Ago
Furnace light tweak.
10 Years Ago
fixed some issues with the player's eyes facing wrong direction during some animations
10 Years Ago
breath doesn't show up in the pitch black now.
10 Years Ago
Fixed LOD fuckup
10 Years Ago
C++ comments to C# code generation
10 Years Ago
CommentToBind fixes
10 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
10 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
10 Years Ago
Prefab auto disable
10 Years Ago
Lodded campfire particles.
10 Years Ago
Fixed rock effects folder having the wrong name
10 Years Ago
Fixed missing stone pickaxe effects
10 Years Ago
Manifest
10 Years Ago
removed some of the warning messages on the viewmodels.
10 Years Ago
Common base for non data objects
10 Years Ago
lodded lantern particles.
10 Years Ago
Assembly Loading
10 Years Ago
* GitSync * Idiot proofed Vehicle.SetVehicleParams ( Removed stuff that would crash the server )
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10 Years Ago
Windows Build 631
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10 Years Ago
OSX Build 910
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10 Years Ago
LinuxDS Build 744
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10 Years Ago
Linux Build 772
10 Years Ago
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
10 Years Ago
Savas splats and topo. Hut entrance ramps don't hinder movement.
10 Years Ago
Anti-bush topo around campfires.
10 Years Ago
merge from main
10 Years Ago
Re-assigned missing textures. Updated ApeTex_d.
10 Years Ago
- Made a placeholder pipes-gate opening/closing animation - New pipes gate prefab - Set up pipes gate animation controller to use the state setup for the animation trigger code
10 Years Ago
Fixed incorrect effect assignment in Action.ExecuteBreedingGroup asset
10 Years Ago
fixed potential NRE in agent+stats
10 Years Ago
- Entity animation states can now be customised and have a default set and states customised via inspector - Made a room template with a gate that gets closed when entering and opens when all turrets are destroyed
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
- Anythign with CameraPull script attached is now considered by the camera
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Removed rackets from controller, now defined in config file per character
10 Years Ago
Break Panel:Paste until we figure out what to do with it.
10 Years Ago
Bolt and hammer
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10 Years Ago
OSX Build 911
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10 Years Ago
Linux Build 773
10 Years Ago
Pipe Shotgun
10 Years Ago
Revolver
10 Years Ago
Rock
10 Years Ago
Pump shotgun
10 Years Ago
Fixed some UI bugs. Added Gamma fix for UI.
10 Years Ago
Semi auto pistol
10 Years Ago
Thompson