202,065 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Fixing BehaviourGroup (breeding works again)
10 Years Ago
Fixed shiny ferns
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Market balance
10 Years Ago
Can now set anim param in config file to simplify controller transitions
10 Years Ago
- Made an AreaBuilder script that will fill an area/room with a "Fill" section from a bunch of variants - MissionBuilder now calls Build() on all AreaBuilders in a level before spawning enemies - Some test rooms/fillers
10 Years Ago
Added relaxed cape to Blendshapes.
10 Years Ago
Building prewarm experiment
10 Years Ago
Prefab auto-disable
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Added new hit effects Rackets can now play multiple effects Testing special move effect
10 Years Ago
- Minimap in minimised mode is now zoomed further out - Increased size of enemy indicators on mini map
10 Years Ago
- Enemy structures now have a square minimap indiciator to differntiate from ships/enemies
10 Years Ago
added early lava court
10 Years Ago
added early lava court plane, rocks and lava
10 Years Ago
Making ironsight definition less stupid
10 Years Ago
Fixed a warning
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed unclamped mip in pvt pre pass
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
10 Years Ago
WIP on stone blunt FX
10 Years Ago
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10 Years Ago
FOR FUCK SAKE force update material texture
10 Years Ago
reloading counts as a weapon cycle
10 Years Ago
FOR FUCK SAKE texture and mat to make the hazard area more visible
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
System info tweak
10 Years Ago
Trainyard prefab update
10 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
10 Years Ago
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10 Years Ago
10 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
10 Years Ago
FOR FUCK SAKE interior wall + collision
10 Years Ago
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10 Years Ago
FX WIP
bot
10 Years Ago
Windows Build
10 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
10 Years Ago
Manifest.
10 Years Ago
These oaks shouldn't have two-sided bark materials.
10 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
10 Years Ago
Added the shadowless point light back to the furnace.
10 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
10 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.