202,065 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
10 Years Ago
Scenetoprefab tag fix
10 Years Ago
Scene stuff. Missing strobelight mats.
10 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
10 Years Ago
SmartObject cleanup
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
updates
10 Years Ago
drows
10 Years Ago
FPS Added targets to showdown mode
10 Years Ago
Train crane collision - missing pipe collision detail
10 Years Ago
Adjusted network culling grid calculation, adjusted the way level loads on servers.
10 Years Ago
Reticle position, shader, sprite Mask Clear shader
10 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
- RoomB and Fill1
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Fix for hit reach issue in MP
10 Years Ago
System info tweak
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
WIP FX
10 Years Ago
updates
10 Years Ago
EffectRecycle optimizations
10 Years Ago
added second lava court half to unity, changed size to match collision
10 Years Ago
added second court half to lava court, working on rocks
10 Years Ago
WIP SmartObject InteractionPosition stuff Added Sit By Fire Interaction Human asset updates
10 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
10 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
10 Years Ago
Fixed bad desitation in ExecuteBreedingGroup Removing debug Player cannot issues commands to units that are currently in a BehaviourGroup
10 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
10 Years Ago
Even more blocked convars to prevent servers fucking with players
bot
10 Years Ago
Windows Build 634
bot
10 Years Ago
OSX Build 912
bot
10 Years Ago
Linux Build 774
bot
10 Years Ago
LinuxDS Build 747
bot
10 Years Ago
Windows Build 635
10 Years Ago
updated overlay_bleeding maps.
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
Fixed server compile error
10 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
10 Years Ago
Viewmodel fixups, unification
bot
10 Years Ago
LinuxDS Build 749
bot
10 Years Ago
Windows Build 636
bot
10 Years Ago
Windows Build 637
10 Years Ago
Water treatment plant, early work
10 Years Ago
merge from main
10 Years Ago
postmerge fixes
bot
10 Years Ago
Windows Build 638