201,239 Commits over 4,171 Days - 2.01cph!

10 Years Ago
- Barricade renamed to Barrier - Collision fix for Barrier
10 Years Ago
human walk (looks weird atm)
10 Years Ago
human source files
10 Years Ago
Updated cowboy rig Added template Added forehand test anim Added racket source file & anim
10 Years Ago
another file
10 Years Ago
- LevelBuilder fix for planet spawning with no outdoor rooms
10 Years Ago
- Space game blog buildy build
10 Years Ago
Cowboy character Forehand anim racket files & anims
10 Years Ago
Serverside player metabolism performance
10 Years Ago
fixed missing animation events for a bunch of weapons
10 Years Ago
Server perf fixes
10 Years Ago
Clothing prefabs, eye shader/material dickery
10 Years Ago
Fixed BeforeInspector not renaming assets properly
10 Years Ago
DecisionPlanParametersDrawer tweaks
10 Years Ago
Added a shit load of world prop prefabs.
10 Years Ago
Added a load more props
10 Years Ago
Moving folders
10 Years Ago
Moved files
10 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
10 Years Ago
Moved textures Created Cowboy prefab and controller
10 Years Ago
Added SetNW2/GetNW2 functions back for testing purposes
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10 Years Ago
Automated Linux Build #77
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10 Years Ago
Automated Windows Build #77
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10 Years Ago
Automated OSX Build #77
10 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
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10 Years Ago
Automated Linux DS Build #77
10 Years Ago
- Removed some debug stuff
10 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
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10 Years Ago
Automated Linux Build #78
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10 Years Ago
Automated OSX Build #78
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10 Years Ago
Automated Windows Build #78
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10 Years Ago
Automated Linux DS Build #78
10 Years Ago
Rock_cliff_a generic detail texture set Rock cliff meshes, with shared atlas textures
10 Years Ago
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100). - BaseMovement now has a max speed random range. Set some default ranges for enemies.
10 Years Ago
human male and female now have a blendshape on the eyes called "small" that ranges from 0 (big) to 100(small)
10 Years Ago
Health meter tweak, Transitions folder set-up.
10 Years Ago
Merge from New_Rocks
10 Years Ago
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10 Years Ago
tweaked specular values on some water effects.
10 Years Ago
- The amount of damage a BaseEntity can take in one hit/shot can now be capped to a % of total health - Capped Timmy Turrets max single damage to 5% - Death Row now does target entity MaxHealth as damage, instead of just destroying it (same outcome most of the time, but allows it to be capped properly on bosses etc)
10 Years Ago
checkin for backup before I try and fix wrist twist bone
10 Years Ago
- Fixed some Health/MaxHealth enemy issues
10 Years Ago
Added Cowboy racket, Updated prefab, Started cleanup
10 Years Ago
Updated Igor prefab
10 Years Ago
Removed unused mesh
10 Years Ago
- Fixed the way Room creates it's bounding box
10 Years Ago
-made a bunch of Conditions to replace boolean Considerations
10 Years Ago
FOR FUCK SAKE asteroid tileset, recenter area C
10 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
10 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646