201,221 Commits over 4,171 Days - 2.01cph!

10 Years Ago
City init is now much cleaner.
10 Years Ago
Latest human anims
10 Years Ago
latest source file, changed feet controllers, added new anim, removed a rogue deform tag on the non deforming skeleton which was semi breaking the rig in unity
10 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test
10 Years Ago
Steam VR plugin
10 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
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10 Years Ago
Automated Windows Build #82
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10 Years Ago
Automated Linux Build #82
10 Years Ago
Fixed external gates collapsing
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10 Years Ago
Automated OSX Build #82
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10 Years Ago
Automated Linux DS Build #82
10 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
10 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
10 Years Ago
Fixed visual settings issue when just viewing court Disabled loader when no longer needed
10 Years Ago
- Game over screen now works with mouse/keyboard
10 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
10 Years Ago
Server perf tweaks
10 Years Ago
latest human anims
10 Years Ago
latest human anims
10 Years Ago
Added steal effect over player
10 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
10 Years Ago
Steal special can be disabled
10 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
10 Years Ago
Updated river shader
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
10 Years Ago
Updated Cowboy rig, run north, added serve WIP
10 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
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10 Years Ago
Automated Linux Build #83
10 Years Ago
Cowboy run north & clips
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10 Years Ago
Automated OSX Build #83
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10 Years Ago
Automated Windows Build #83
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10 Years Ago
Automated Linux DS Build #83
10 Years Ago
Rock flat files
10 Years Ago
bear rig, not finished but probably ready for anim/deform tests
10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
10 Years Ago
Uhh, try to fix the linux thing
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10 Years Ago
Automated Linux Build #84
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10 Years Ago
Automated OSX Build #84
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10 Years Ago
Automated Windows Build #84
10 Years Ago
Added run to controller, looped
10 Years Ago
Culled lights in cloud court
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10 Years Ago
Automated Linux DS Build #84
10 Years Ago
Expose build id to server info
10 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
10 Years Ago
merge from main
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
Profiling + optimizations