200,038 Commits over 4,140 Days - 2.01cph!
Improved UDM BCD read error log
Changed max length of silence
* CRecipientFilter.GetPlayers() will no longer return invalid players
This was not meant to be committed
Automated Linux Build #234
Ugly editor magic to make sure it's not possible to read BCD that hasn't been written by a previous element in the BC
Overflowed large furnaces shoot items out of its chimney
Reset building priv flags on die/spawn
-tiny change in UDM prevents senseless destruction of fruit bushes (checks not only if a building requires an item , but whether a building still requires more of such items)
Billboard trans texture size (sorry guys)
Automated Windows Build #234
Automated Linux DS Build #234
Automated Linux Build #235
Reverted water edge shore shader, added SkyColor node, removed emission
Fixed Impregnate at breeding groups goal plan BC reading from BCD
Ambient light in water edge shader
initialize conditional models on server start again
Automated Windows Build #235
Automated Linux DS Build #235
- Refactoring the way eating works. Now a consume action.
- Added a bunch of functions and helper classes to handle EntityContainers and resources etc
Game starts at 6.30am
Island 1 topology updates
Trees yield more logs and sticks
checked in temp speaker files
Automatically writecfg after changing vars in the console/binding keys
Removed minecarts from the lod folder
-removed repeatedly checking need for food once already under a 'we want food cause foodneed!' goal
-harvesting resources from berry bushes now checks properly by type, so returns berries rather than sticks, so berry bushes aren't immediately nuked by anti-environmental cavemen
- Made an ActionScheduler
- People now schedule eat actions
- People are scheduled to consume food every 24 hours
Fixed screen space normal texture frame delay when coming back from lower quality levels
Saved one grab pass in ocean depth pass cmd buffer
Added Mood Vital, Social Need and simulator
Fix for RUST-654 (turret roof exploit)
Added effect test scene - used for testing effect package imports
Touched ReourceView with my special hand
DesireCondition improvements
SetAnimatorParam callback support, not being used yet
Undone
13766 (fixes weapon mods)
Time/Season/Temperature on world debug panel
Reverted grab pass save; overlooked something