199,459 Commits over 4,140 Days - 2.01cph!
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Added logs for player creation.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Work on herbivore behaviour and territory.
Added a trigger that listens to Interactions
level up and item unlock notice sounds
new item costs
persistent++
looting a corpse removes victims ownership and replaces it with looters
Updated text chat
Refactoring race mission to have multiple checkpoints
Found a bug in DSE, where we'd say "exit early" even though we didn't set final_score to 0, when there were no bonuses present.
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
Commands widget hotspot animation fixes
potential fix for 121% ownership
Various UI widget stuff
Unit portrait lighting
Effect icons and colors
Command button widget tweak.
- Added doors to asteroid test rooms
- Rebuilt asteroid tileset prefabs/rooms
- Added a start room to asteroid tileset
- Setup asteroid level generation flows
- Game starts straight into asteroid tileset for now
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
- Reworked Block_Gate prefab slightly to match others
- Added spawn locations to asteroid test rooms
- Asteroid gates now function correctly
- Rebuilt asteroid tileset/scene
Removd google csv importexport
human quit current task anim and rabbits are easy to get close to
added human trigger quit
made animal eating have longer transition time
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)