199,457 Commits over 4,140 Days - 2.01cph!
alert!! animator setup for animals
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
humans without attachment rigidbody or fixed joints
Increased perception range a bit
Updated race mission
Added text chat
Merge 'File path sanity checks now ignore the game's install directory'
Automated Linux Build #13
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Automated Windows Build #13
Automated Linux DS Build #13
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
- Setup enemy definitions for area 2 enemies
- New enemy pack for asteroid tileset
- Added loot components to area 2 enemies
- Asteroid tileset now spawns enemies
format ownership to display one decimal point if needed
updated craft times to be sensible for all items
Merging 3000 meta files from main
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
Multi checkpoint race with effects / ui
Updated delivery clash with rage quit fix
Does not using vorbis prevent the import crash?
window lod textures fixed
Nice error when missing item in google sheet
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
fishing traps ignore minnows as bait
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
Full screen black screen test
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme