199,528 Commits over 4,140 Days - 2.01cph!
- more test rooms
- revenge launcher arc speed reduced
Added Animal Territory Herbivore AI.
Resizing nodes except not
Improved text chat and moved UI
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Fixed various issues with the unit commands widget
Added perception condition to Human food AI module/hunt goal plan
Fixed combat "Jog To & Attack Target" missing blackboard read
Removed some empty goal plans from the AI database
Improved responsiveness of throwables
Attempted fix for next tutorial not triggering properly.
fix for > 100% owneship bug
Fixed a bunch of edge case bugs with AI designer node management/graph updating etc
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Batching building parts
Updates Amplify Occlusion to fix fps drops
Fixed dragging out of inventory not always dropping items
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Module exposure settings, clear combat target goal/plan
Automated Windows Build #379
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Moved dragging detection to drag event type
Automated Linux DS Build #379
Shaderforge 1.27, still broken tho.
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Tweaks to AIDesigner+Drawing and resizing nodes.
Default min height of node in AI Designer set to 250.
Added player command related AI nodes (again)
Min/max node sizes in AI Designers uses v2
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Resizable nodes in AI designer
Rain collision disabled (lag)
Disable collecting XP stats (server perf test)
Pipe incoming GPV through GPV/BC/Behaviour/ActionChain and finally Action Break impl.
SetDestination base break impl checks for matching action of same type in the incoming GPV and avoids stopping the navMeshAgent when a match is found
Added a Navigation callback safety gate
Added temperature override to debug tools
Player tutorials are no longer sequential, UI displays all subtasks
Fixed deer alert animation conflicting with isCarried state
Fixed deer not being properly attached to campfire
Fixed building container being disabled when it shouldnt
updated player rig with fixed offset