199,605 Commits over 4,140 Days - 2.01cph!
Re-adding music system code
Server now checks client beta name on connect (seeing if this works)
- Reduced health of Alarm Bots to 30 from 40
- Increased spawn budgets of asteroid test rooms
- Fixed rotation of alarm bot
- Bugs now have less health. 4->2
- Vacuum launchers fire less frequently
- Reduced duration of vacuums
- Sine movements now check for owning entity player awareness
- Spawn chance and costs adjustments (nerfs) for asteroid tileset
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
- TestBed tool bug/crash fixes and now supports loading any tileset room
Renamed a perception condition
Fixed Sneak To & Attack GP not reading from blackboard
All staging and prerelease branches add the dev branch indicator to the branding UI
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
Updated Berry Bush to include Interaction Trigger
corrected pivots on projectiles
added tumble values to thrown weapons
All UI animations used unscaled time
AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
Starting adding stuff to differentiate a player commanded attack target
Removed deprecated attachment point test in unit attachments.
Merged
Removed line instead of just commenting it out.
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
- more test rooms
- revenge launcher arc speed reduced
Added Animal Territory Herbivore AI.
Resizing nodes except not
Improved text chat and moved UI
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Fixed various issues with the unit commands widget
Added perception condition to Human food AI module/hunt goal plan
Fixed combat "Jog To & Attack Target" missing blackboard read
Removed some empty goal plans from the AI database
Improved responsiveness of throwables
Attempted fix for next tutorial not triggering properly.
fix for > 100% owneship bug
Fixed a bunch of edge case bugs with AI designer node management/graph updating etc
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Batching building parts
Updates Amplify Occlusion to fix fps drops
Fixed dragging out of inventory not always dropping items
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Module exposure settings, clear combat target goal/plan
Automated Windows Build #379