202,001 Commits over 4,171 Days - 2.02cph!
reset aimedAbilityIndex on exit playerAimingState
effects cleanup index range check
projectile data + gizmos improvements
ability data
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
fixed flag trggers being in navmesh
hotbar tweaks, should prevent some exploits
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
SmartObject cleanup, cleaner interaction position persistence, reserverations and subscriptions find references to InteractionPosition on load
better smartobject interaction API wip
minor DistanceConsideration optimisation
dont bother saving/loading smartObject subscriptions or reservations for now
updated navmesh components for 5.6b3
updated ASE, compile fix hack
Added truck cabin lod and prefabs.
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Warrior fixes.
Map stuff.
Enabled instancing support on all rust/std shaders
FOR FUCK SAKE shaderforge
FOR FUCK SAKE material unit, change some folder
FOR FUCK SAKE camera to defered/perspective/ light change etc
!A ressources psd
disabled xmas content
protocol++
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)