202,107 Commits over 4,171 Days - 2.02cph!

9 Years Ago
unit health bars are now only shown if ALT is held and they have less than max health
9 Years Ago
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
9 Years Ago
Added event for health changes, changed health bar display behaviour/rules
9 Years Ago
Fixed bug where you can have > Defines.MaxUnits units per squad
9 Years Ago
FOR FUCK SAKE ui fixed continue button at the end of the game
9 Years Ago
Squad validation check
9 Years Ago
ui
9 Years Ago
Cops shout when they detect a criminal
9 Years Ago
Fixed error in client mode, and fixed double impact FX sounds when in C+S mode
9 Years Ago
Multiple fixes for hit visuals, sounds, and hit indicators.
9 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
9 Years Ago
Squad editor state cleanup, now properly inactive when exiting
9 Years Ago
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9 Years Ago
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
9 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
9 Years Ago
wip unit info panel setup
9 Years Ago
unit info panel shows/hides and sets basic info
9 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
9 Years Ago
info panel fade
9 Years Ago
fade tweak
9 Years Ago
WTP overgrowth dressing backup
9 Years Ago
Added placeholder attack view script, prefabs use it
9 Years Ago
Nuked rain distort shader + materials, updated prefab Content cleanup
9 Years Ago
Added TextMeshPro More content cleanup
9 Years Ago
Bolt rifle optimisation
9 Years Ago
tortoise SFX
9 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
9 Years Ago
Building view animation WIP Enabled instancing for a bunch of materials Shader variants, includes
9 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
bot
9 Years Ago
Automated Linux Build #536
bot
9 Years Ago
Automated OSX Build #536
bot
9 Years Ago
Automated Windows Build #536
9 Years Ago
Ground boost Messed with gravity
9 Years Ago
Fixed duplicate building views being created + more animation stuff in BuildingView
9 Years Ago
anim speed tweak
9 Years Ago
terror bird SFX
9 Years Ago
Borked piles.
9 Years Ago
split out howies concept scene buildings and adding to height test scene
bot
9 Years Ago
Automated Linux DS Build #536
9 Years Ago
Various resource interactions tweaks (exclusivity, positions, distances etc)
9 Years Ago
Pile stuff.
9 Years Ago
reworked some stuff ready for combat playback system
9 Years Ago
Longsword optimisation
9 Years Ago
CorpseParameters implements IInteractionProvider
9 Years Ago
Fixed some interaction actions being the wrong order
9 Years Ago
Fixed NRE with debug spawn panel
9 Years Ago
more prep
9 Years Ago
Fixed player controller not filtering Abilities properly
9 Years Ago
more
9 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names