202,107 Commits over 4,171 Days - 2.02cph!

9 Years Ago
WTP Scene2Prefab
9 Years Ago
some combat stuff
9 Years Ago
tweaks
9 Years Ago
changed default formation
9 Years Ago
terror bird sfx
9 Years Ago
Ak47 optimisation
9 Years Ago
Cleaning console command running paths
9 Years Ago
more terror bird sfx
9 Years Ago
missed a bit
9 Years Ago
edit terrorbird sfx
9 Years Ago
Attachments cleanup, various editor fixes Item view attachment offsets can be adjusted at runtime by selecting the view in the scene view
9 Years Ago
terror bird sfx
9 Years Ago
Fixed some nulled unlocks in Building skill def
9 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
9 Years Ago
cooldown is now hidden when attack-hovering a unit
9 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
9 Years Ago
Added more occlusion meshes
9 Years Ago
Pause ServerMgr.Update until the connection is open
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge fixes
9 Years Ago
First pass drifting
9 Years Ago
adding test max files
9 Years Ago
Prefab fixes
9 Years Ago
Fixed names not showing correctly in the data browser when the game is playing
9 Years Ago
Deleted unused building stat definitions
9 Years Ago
Moved beartrap displacement go to invisible layer
9 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
9 Years Ago
9 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish
9 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
9 Years Ago
Salvaged cleaver optimisation
9 Years Ago
Fixed shaders after merge + parity with main
9 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
9 Years Ago
Building stuff
9 Years Ago
apparently I didn't commit the mixer.
9 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
9 Years Ago
wolf sfx
9 Years Ago
Nomenclature changes to grass shader Added foliage shader
9 Years Ago
Added server convar to pause time while loading (defaults to false)
9 Years Ago
Junkpiles overgrowth details
9 Years Ago
scene backup
9 Years Ago
ui
9 Years Ago
merge
9 Years Ago
Beancan grenade optimisation
9 Years Ago
Switched up some units
9 Years Ago
cutting in much better slope system
9 Years Ago
tests
9 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
9 Years Ago
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