201,979 Commits over 4,171 Days - 2.02cph!

8 Months Ago
hash_conflict_planter -> main
8 Months Ago
Fixed respawning planter causing hash conflicts on sockets
8 Months Ago
manifesti_fix -> primitive
8 Months Ago
8 Months Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
8 Months Ago
Bugfix: don't try to reactivate a destroyed spawnpoing in SERVER+CLIENT - Reimplemented the spawn point status based on new internal state - this retains original behavior Editor-only bug caused by my previous change of pooling behavior (destroy object instead of trying to pool it on scene unload). Tests: on Craggy spawned and disconnected - no errors. Checked BaseSpawnPoint inheritance hierarchy to ensure there's no other places trying to activate gameobjects
8 Months Ago
edited player animation.controller so the shield impact animations work correctly
8 Months Ago
merge from primitive
8 Months Ago
Battering ram compile fix
8 Months Ago
Merge: from main Tests: compiled in editor
8 Months Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
8 Months Ago
merge from primitive
8 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
8 Months Ago
Siege tower deployable on rocks too
8 Months Ago
Catapult and battering ram deployable on rocks
8 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
8 Months Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
8 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
8 Months Ago
Merge from main
8 Months Ago
Cherrypick from the smoothstep
8 Months Ago
Antihack kicks reserve a slot for queue bypass
8 Months Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
8 Months Ago
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8 Months Ago
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8 Months Ago
Battering ram broken state loading
8 Months Ago
merge from fix_copy_paste_wires -> main
8 Months Ago
Fix auto-snap not being disabled when client convar is disabled
8 Months Ago
Remove debug logging from copy paste
8 Months Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
8 Months Ago
Battering ram door loading
8 Months Ago
merge from fix_quick_craft_multiple -> main
8 Months Ago
Restore propane bomb world model
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
8 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
8 Months Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
8 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
8 Months Ago
mutelist_expose_steamid -> main
8 Months Ago
Expose users steam ids on chat.mutelist
8 Months Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
8 Months Ago
primitive -> Aux2
8 Months Ago
More building volume changes to try and allow door placement
8 Months Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
8 Months Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
8 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
8 Months Ago
Sanitise more flags
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
- Dont use Protected flag - Added up to Reserved19