255,827 Commits over 3,990 Days - 2.67cph!
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Roofs are more expensive and have less health
hopper collision fixes (no more trapped items)
fixed missing collision component on sewer bridges
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back.
- Decreased Laser Link range from 1000 to 800
wood doorframe see-through exploit fix
- Seperated the laser from remote object for laser link
- Laser link remotes now stop at walls and laser performs LOS and stops at walls
- Laser link now does damage (currently instant death, needs DOT)
- Fixed TryWearItem calling the wrong thing
- Updated human view prefabs (should fix error spam)
quarry fix - unrecoverable loot under bucket
- Split Unit Wearable handling into it's own partial
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
Various building exploit fixes
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
UnitImportWizard AttachmentPoint handling
More work on Goals and DM integration.
Fixing weird PVT behaviour in GL/OSX
- More Laser Link player ability work
- Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something
- Added AABB collider check function to MiscUtils
material fix on industrial light prefab
Added vertex lit fallback to pixel lit particle shader
Lighting pass in military tunnel
Tweaks, Building LOD fix.
Fixed missing bushes when playing in the editor
Enabling LoadInBackground on sounds - to see what happens
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
dungeons rock material tweaks
Fixed VT washed out terrain (#263)
Human max parenting/item skinning tweaks for placeholder wearables test
- Renabled grass
- Tutu wearable prefab material fix
- World debug auto refresh includes terrain config changes
▇▇▇ █▉▋ ▍▌▋ ▆▊▅▇▇▉▌▍▋ ▄▋▅█▆▌▇
!▅▇▅ ▇▄█ ▆▌▅▊▊▅▉▄ ▍▌▄▊▆▊▌
viewmodel waterbucket animations + sounds + code + special fx
- branched WIP reflection probe changes
shelves can be removed with melee
fixed LOD on key lock
!fixed door repair exploit