255,422 Commits over 3,990 Days - 2.67cph!
Find a weapon added to attack ability action chain
Misc prototypes from dropbox
FindItem ends early if not human
Fix for RUST-88 - Sign health balance
Fixed revolver/bolt skins not working as they should
Added missing wooden gate icon
floor.triangle support sockets
FOR FUCK SAKE setting player collision to player layer for projectile
-more cleanup
-fixed some raycasts not perceiving layermask
-camera v4 ported to main, hopefully keeping bill's changes
-fixed issues with following (was still using old system)
-reworked CameraRotationCurve (tho still kinda temp/shaky)
-cleaned up old vars and comments
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
subtractive merge from 2382 because derp
All animals used the same generic Agent settings asset
SpeciesSettings.Physiology stores a list of stat modifiers to add on init
Animals have the Form Breeding Group Ability
Added Sleep Ability
Added Sleep Effect particle FX (zzZzZzzz)
Added a Target Threat Consideration to the Attack Ability DSE
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple)
FOR FUCK SAKE particle switched to ignore fog shader version
Better outline shader
Fixed pole banner sharing icon with hanging banner
Misc debug cleanup and log removals
Made weather change less frequent, cleaning up debug window
wood/stone gates cost balancing
FOR FUCK SAKE factory light skin/glow material
FOR FUCK SAKE recompile standard foreground shader (?)
!A light material variation
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
Stat modifers and asset tweaks
Buildings switch LODS. Are generated in city now. Need more content for testing.
- Added bool to set light colours or not to LevelSkin and a safety check
fixed heli console commands
- LevelSkin can now set the colour of all lights
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Updated vm bone club anim source files
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
- Fixed layer issue with spikeys stopping laser beams
- Fixed scale of laser beam turret
fixed research table success calculation
- Added a new room to Factory tileset
- Rebuilt prefabs
view model bone club updates
Fixed missing physic materials on driftwood