255,325 Commits over 3,990 Days - 2.67cph!
- Placeholder collect item update
Merged latest water changes to main
Tone down yesterday's ssr tweaks a little bit
all chopper gibs are two sided
Bucket of fixes for signs/banners
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cleaned up temple ref folder
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Fixed a bunch of bugs with SmartObject subscriptions (now SmartSubscription)
Fixed index range errors in Stat+Tickable
- Removed some shit from town scene
- LevelBuilder now waits until the next frame, after receiving level generation success event, before setting up the mission to work around the DunGen beta issue
- Can no longer damage off-screen stuff
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance.
- Collect mission now hides arrows until items are nearby
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Quick fix for high external gate sounds
grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
Made external high walls more expensive
Remaining batch of Owl anims
Added all anim events, clips, rig & optimisation settings
Holosight hasn't got condition
-GC optimization for IM, and a bunch of Profiler samples.
-YAMfM
Fixed wrong skin count in blueprints
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
- Massively increased the range of coin suck-in
- Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
Phrases/Manifest/Loottables/Phrases
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
- Placeholder collect item made a bit more obvious with rotation and can now be collected
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
merge from main
stone_gate implementation
removed some older anim prefab
Updated owl prefab + config