243,445 Commits over 3,898 Days - 2.60cph!
Lets just do it their way
osx - -Waddress-of-temporary
Experimental raknet bindings
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
[war] can spam right click to give more explicit instructions
[war] debug text when selecting single soldier
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Fixed water writing to depth on Windows
Reverted water breaking changes
[war] tweaked gun throwing behaviour
Time of Day update to 3.0.0 prerelease 5
[war] fixed soldiers not picking up guns
- Cleaning up and re-organising /Content
- Updated TOD and Water
- Player Camera prefab tweaks
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
Cleanup & files for Diogo
Windows uses premake5 + VS2013
Added Raknet source (gulp)
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)
[war] refactored some of enemy AI