244,454 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Corrected the screen reflection scale.
10 Years Ago
Re-implemented OVR support.
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Removed unused reflection map.
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Added a deferred implementation of the screen reflection shader.
10 Years Ago
Fiddling with dll meta files again
10 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
10 Years Ago
Just making sure SkyDome is saved with optimal settings.
10 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
10 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
10 Years Ago
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
10 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
10 Years Ago
Stuff.
10 Years Ago
Removed self init in Start from WeatherController
10 Years Ago
Stopped WeatherController init-self
10 Years Ago
Campfire and torch FX.
10 Years Ago
Fixed wrong mesh in cliff01 prefab
10 Years Ago
Backup commit.
10 Years Ago
Reverted some accidental string refactoring in other scripts.
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
More dll settings
10 Years Ago
[platformer] blocks dont switch direction as often
10 Years Ago
Backup commit. Scene stuff and new trees.
zon
10 Years Ago
Spiral now has equidistant nodes.
10 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
10 Years Ago
Scene stuff
10 Years Ago
Changes to the building system.
10 Years Ago
10 Years Ago
Updated Humans, Impala.
10 Years Ago
- Fixed last few issues with UnitView/HumanUnitView changes. - Rexported a lot of assets to fix inconsistencies. - Setup arid/tropical/temperate/arctic human races. - Removed Eye coloring from UnitAsset settings - Updated all the prefabs ever
10 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
10 Years Ago
Added SetupPrefab hepler func to UnitView.
10 Years Ago
sandstorm textures / sounds / script / prefab
10 Years Ago
Organized the monument assets in a somewhat future-proof fashion
10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Making proper windows and doors instead of bodging them with cubes.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Updated lighthouse max file, more fixing still not 100% right.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Testing new hit mechanic by checking ball pass point slightly infront of player
10 Years Ago
Can now force animator into the serve idle state
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)