244,452 Commits over 3,898 Days - 2.61cph!
[platformer] player can push the sides of blocks
Eagle anim import fixes, layer mask, mechanim tweaks.
Animals now like to avoid deep water.
The scene loading debug ui now actually work.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
Fix for occupied loot bug
Animals now only hunt when hungry and eat until they are full.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Can now open debug ui with F12 from any screen, and close it back down again.
Animals now gain calories from eating meat.
Merge branch 'master' of github.com:Facepunch/arcade
Animals can now eat corpses.
First pass legacy map port, terrain + splats + road
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fix for exception in web player builds due to the use of a Regex.
Post-build deployment, GUID: e75bbbd1-3b0e-454f-aa0b-e6c3a51b6063
Adding satellite dish game files and prefab
Darker concrete textures, backup of latest maxfile
fixed the chicken anim controller to use the Speed variable
Made better the player motor a bit. Still needs work.
Added eagle anim source files
Merged changes from main.
Added eagle look left/right/around anims
updated eagle mesh, rig & anims
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added method to automate a standalone development build.
Trunk merge - new building system
Made grass refresh context menu force a refresh even if a patch wasn't shifted
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Adding missing pillar icon
Fixed underwater color grading looking neon blue in the arid biome
Added chicken to the spawn handler
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed an exception when attempting to build.
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Tweaked maximum rock slopes
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Improved error formatting, removed some Debug.Log calls.
Fixed rock_08 loving to be placed beneath the terrain
Coderart-tweaked dirt texture to play nice with color mapping
Made better the way a player is created.
Merge branch 'master' of github.com:Facepunch/arcade
Made the default server seed get generated from a unique device identifier