243,445 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- Fixed func_tank not turning and not firing tracers in multiplayer - Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret - HTTP() now supports "head", "put" and "delete" as methods - Added a bunch of requested headers to HTTP request results
bot
10 Years Ago
Windows Build 110
10 Years Ago
Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
10 Years Ago
added temp main menu to connect to a server and to choose player name added temp chatbox for in-game chatting
bot
10 Years Ago
LinuxDS Build 71
bot
10 Years Ago
Linux Build 186
bot
10 Years Ago
OSX Build 161
bot
10 Years Ago
Windows Build 109
bot
10 Years Ago
VPK Build 82
bot
10 Years Ago
LinuxDS Build 69
10 Years Ago
- Fixed scenes not always being properly loaded from VCD files - Fixed secondary ammo indicator not showing up on the default HUD - Added mat_viewportscale to the list of blocked convars - Renamed Insurgency to "Insurgency ( Source Mod )" in mountable games list - Removed CLuaParticle:VelocityDecay - Fixed CLuaParticle:SetNextThink not working as intended
bot
10 Years Ago
Windows Build 108
10 Years Ago
- Adjusted default font to be consistent with HL2DM - Fixed up secondary ammo HUD positioning - Fixed slight rendering artifacts when drawing rounded boxes at low alpha - Fixed scripted weapons not working correctly with the baseclass system
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
crouchwalk/jog aninations for the player + pistol;
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
10 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
10 Years Ago
Started to add the validation rules. Need to tidy up when a new edge fails the rules.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed menu not showing up
10 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Removed debug output
10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
deleting unused images
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
[mazing] polish, nearly done