124,945 Commits over 4,171 Days - 1.25cph!

4 Years Ago
Timeline styling changes, removed UI sample images
4 Years Ago
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4 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
4 Years Ago
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More sub effects & related files
4 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
4 Years Ago
Merge from render_scale
4 Years Ago
Error fix
4 Years Ago
Merge from render_scale
4 Years Ago
Better handling of fallbacks
4 Years Ago
Merge from ai main
4 Years Ago
design permission fix
4 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
4 Years Ago
Merge from monument_prioritization
4 Years Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
4 Years Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
4 Years Ago
Monument distance tweaks
4 Years Ago
merge from ai main
4 Years Ago
Assigned missing hit areas
4 Years Ago
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4 Years Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
4 Years Ago
Don't show suicide menu option when in a demo (doesn't do anything) Show "Quit Demo" in it's place while playing a demo Manage suicide button from the MainMenuSystem component instead of it's own component
4 Years Ago
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4 Years Ago
When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
4 Years Ago
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4 Years Ago
Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
4 Years Ago
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Added BlurOptimized effect
4 Years Ago
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save/load support
4 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
4 Years Ago
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Handle null bones and display warning
4 Years Ago
Merge from render_scale
4 Years Ago
Bug fixes
4 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
4 Years Ago
Aim fix
4 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
4 Years Ago
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