199,242 Commits over 4,140 Days - 2.01cph!
Simplified collider for the cargo ship
Removed some meaningless warnings from StatCollection Get methods
Minor skill def editor cleanup
Fixed bad owned by strings in building tooltips
Trait cost system, RMB to remove
Trait cost values for testing
Dispose method in base class. Bots join and work correctly in persistent modes now.
Fix NPC error message, now get a more correct error message...
Fixed NPC addiction stats bugs
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
New character type designed for testing. Goes fast etc
Fixed vehicle collision crimes
Fixed wanted stars not resetting when sighted by cops
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
Reduce weapon recoil a little
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
Fixed out of range errors when playing directly from a game scene
Fixed a couple NREs in AI.
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted
Settlement view radius rendering refactored and working again with pooling & new highlighter system
Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
[D11] bit of code to dump full contents of warmup bundle
Hopefully fixed highlighting again
[D11] Server analytics data expanded to include network statistics.
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
Fixed crafting order pool being filled twice
PlayerController cleanup/comments
Made AI operate in world space more correctly.
LOD components support moving objects when isDynamic is true
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
[D11] Enable package builds on jenkins
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
temp checking in wip bits while I fix some PC issues
Set a food type on consumables that don't have one.
Yams set to Vegetable type.
Only add food items to food supplies.
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
[D11] Throw Error in Jenkins
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